This plan is open to change over the course of the year. It gives a general overview of what you can expect for the playtest. The alpha is currently planned to last all year. As subsequent playtests are released, more and more of the system will be tested at one time. Winter 2016: Combat System Playtest 1: Battle Royale (RELEASED) This playtest puts players against other players in a combat arena. It includes basic character creation, the core combat mechanics, a single talent, and an equipment list. This is the only PvP playtest and will feel much different than the rest of the game going forward. Playtest 2: Seven Samurai (RELEASED) This playtest puts players in control of premade samurai characters up against ever increasing waves of ninjas. Players have a total of 7 lives divided between them. It introduces the talent system. Playtest 3: Ogre Battle (RELEASED) This playtest puts players against an ogre. In this playtest, players will have access to combat talents and will be able to construct a party of characters in an attempt to defeat the ogre. This playtest opens up the talent system and introduces size categories. Playtest 4: Fighting Spirit (COMING SOON) This playtest will introduce social talents that can be used during combat. Players will take control of a pair of boxers who not only fight to knock the other one down, but to win the favor of the crowd. Brute force and charm combine in the final combat playtest! Spring 2016: Social System These playtests will introduce the social system followed by social talents. They will also include combat scenarios. At this point, the game will start feeling less like a board game and more like a roleplaying game. Summer 2016: Skill System These playtests will introduce the skill system followed by skill talents. They will also include social and combat scenarios. At this point, players will be able to play Myth Maker in any non-magic setting as a roleplaying game. Fall 2016: Energy System These playtests will introduce the magic and vitality system followed by their associated talents. They will build upon combat, social, and skill scenarios. At this point, players will be able to play Myth Maker in a fantasy setting. Winter 2016: Storytelling System These playtests will introduce storytelling rules. These will be used to help create or get rid of combat, social, and skill scenarios in your story. At this point, Myth Maker will finally feel like an interactive storytelling roleplaying game. The storytelling system will replace the need for new scenarios. Players will have free reign of the core systems until we go into open beta.