We're steadily preparing for the second playtest next week. Most of our work concerns content for that test, but we've also been working on systems further out. Combat system changes Parrying no longer applies to projectiles. Standing up from prone only costs some of a character's movement, allowing characters to move or sprint after standing up, or even stand up as part of a dodge. Physical interactions between creatures of different sizes have been streamlined a bit more. This will become relevant in the upcoming Ogre Battle playtest. Tactics and Command proficiencies now grant their bonuses in all checks relating to Stealth and Awareness. Several changes were made to the combat talents. Quick Draw was simplified, and also allows quick sheathing of a drawn weapon. Added and updated equipment for the Seven Samurai playtest: Kusarigama, Shuriken, & Makibishi. Other changes Work continues on the social system.